Milaim Hasanaj

Redesign of Quickbutiks onboarding process.
As part of the course Prototyping for UX Production at EC Utbildning, I worked with the Swedish e-commerce platform Quickbutik.
The goal was to improve their onboarding flow — from registration to store launch — with a focus on reducing drop-offs during payment and shipping setup.
Play prototype

As part of the course Prototyping for UX Production at EC Utbildning, I worked with the Swedish e-commerce platform Quickbutik. The goal was to improve their onboarding flow — from registration to store launch — with a focus on reducing drop-offs during payment and shipping setup.

Quickbutik had identified two major drop-off points:
Through competitor analysis and a user survey, I uncovered that users needed:

Research & Competitor Analysis I studied onboarding flows from Shopify, Wix, Figma, and Google to understand best practices. Key takeaways:

Visualizing the New Onboarding JourneyBased on research and feedback, I created a new flow to reduce friction.
It prioritized:

Continuous Improvement Feedback highlighted:
I iterated on the prototype, refining both layout and instructional content.

From Lo-fi to Mid-fi I started with hand-drawn wireframes and digital sketches. Two concepts (A & B) were tested with A/B testing. 👉 Option B, with inline guidance and pop-up tips, won 4/5 votes.

User Pain Points:
Proposed Solutions:
Challenges Faced:

We began with brainstorming sessions and rapid paper sketches, allowing us to explore ideas without technical constraints.
This iterative approach gave us confidence before moving into hi-fi prototyping.

Play prototype
Read It

Redesign of Quickbutiks onboarding process.
As part of the course Prototyping for UX Production at EC Utbildning, I worked with the Swedish e-commerce platform Quickbutik.
The goal was to improve their onboarding flow — from registration to store launch — with a focus on reducing drop-offs during payment and shipping setup.
Play prototype

As part of the course Prototyping for UX Production at EC Utbildning, I worked with the Swedish e-commerce platform Quickbutik. The goal was to improve their onboarding flow — from registration to store launch — with a focus on reducing drop-offs during payment and shipping setup.

Quickbutik had identified two major drop-off points:
Through competitor analysis and a user survey, I uncovered that users needed:

Research & Competitor Analysis I studied onboarding flows from Shopify, Wix, Figma, and Google to understand best practices. Key takeaways:

Visualizing the New Onboarding JourneyBased on research and feedback, I created a new flow to reduce friction.
It prioritized:

Continuous Improvement Feedback highlighted:
I iterated on the prototype, refining both layout and instructional content.

From Lo-fi to Mid-fi I started with hand-drawn wireframes and digital sketches. Two concepts (A & B) were tested with A/B testing. 👉 Option B, with inline guidance and pop-up tips, won 4/5 votes.

User Pain Points:
Proposed Solutions:
Challenges Faced:
We began with brainstorming sessions and rapid paper sketches, allowing us to explore ideas without technical constraints.
This iterative approach gave us confidence before moving into hi-fi prototyping.


Play prototype
Read It
Redesign of Quickbutiks onboarding process.
As part of the course Prototyping for UX Production at EC Utbildning, I worked with the Swedish e-commerce platform Quickbutik.
The goal was to improve their onboarding flow — from registration to store launch — with a focus on reducing drop-offs during payment and shipping setup.
Play prototype


The goal was to improve their onboarding flow — from registration to store launch — with a focus on reducing drop-offs during payment and shipping setup.
Quickbutik had identified two major drop-off points:
Through competitor analysis and a user survey, I uncovered that users needed:


Research & Competitor AnalysisI studied onboarding flows from Shopify, Wix, Figma, and Google to understand best practices. Key takeaways:
Visualizing the New Onboarding JourneyBased on research and feedback, I created a new flow to reduce friction.
It prioritized:


From Lo-fi to Mid-fi I started with hand-drawn wireframes and digital sketches. Two concepts (A & B) were tested with A/B testing. 👉 Option B, with inline guidance and pop-up tips, won 4/5 votes.
Continuous Improvement Feedback highlighted:
I iterated on the prototype, refining both layout and instructional content.


User Pain Points:
Proposed Solutions:
Challenges Faced:
We began with brainstorming sessions and rapid paper sketches, allowing us to explore ideas without technical constraints.
This iterative approach gave us confidence before moving into hi-fi prototyping.


Play prototype
Read It