Milaim Hasanaj
๐ช Fitfusion โ Training Made Simple and Motivating
ย
Fitfusion was developed as part of my Interface Design course in 2023. The goal was to design a fitness app that helps busy professionals build consistent workout habits through short, effective sessions, equipment guidance, and motivational features.
Play prototype
Many professionals aged 30โ45 struggle to stay active due to limited time, lack of gym experience, and low energy after work. Existing fitness apps often provide long sessions or complex training plans, which can be overwhelming.
The challenge was to create a simple, motivating, and beginner-friendly fitness app that fits into usersโ busy lives.
Target audience: Busy professionals, 30โ45 years old, looking for accessible fitness solutions.
Persona โ Mille Brandon, 36, Marketing Manager
I analyzed popular apps such as Home Workout, Nordic Wellness, and 24Seven, focusing on how they support beginners.
Key findings:
These insights shaped Fitfusionโs motto:
โTraining should be simple, fun, and fit into my busy life.โTo map how users interact with Fitfusion, I designed a User Flow for the onboarding process. The flow shows each step new users go through when opening the app โ from login or registration, to entering personal details such as age, weight, height, and gender.
By visualizing this flow, I was able to:
This approach helped me design an onboarding experience that balances simplicity with personalization, guiding users into the app with minimal effort while tailoring workouts to their individual needs.
I built a visual system around motivation and energy:
The design process moved from lo-fi sketches to mid-fi wireframes, and then hi-fi mockups:
Screens included: login, onboarding, workout plans, stats, and reward system.
The final prototype was a high-fidelity interactive app created in Figma.
Features included:The design ensured both usability and motivation, making the app easy to navigate while encouraging consistency.
User testing with prototypes showed promising outcomes:
This project taught me how easy it is to jump into high-fidelity design too early. By rushing into details, I overlooked opportunities to explore user needs more deeply during the low- and mid-fidelity stages.
Taking more time in early iterations would have provided stronger insights and led to an even more thoughtful design. Still, the project gave me valuable experience in building a complete product journey โ from research to a functional, polished prototype.
Play prototype
๐ช Fitfusion โ Training Made Simple and Motivating
ย
Fitfusion was developed as part of my Interface Design course in 2023. The goal was to design a fitness app that helps busy professionals build consistent workout habits through short, effective sessions, equipment guidance, and motivational features.
Play prototype
Many professionals aged 30โ45 struggle to stay active due to limited time, lack of gym experience, and low energy after work. Existing fitness apps often provide long sessions or complex training plans, which can be overwhelming.
The challenge was to create a simple, motivating, and beginner-friendly fitness app that fits into usersโ busy lives.
Target audience: Busy professionals, 30โ45 years old, looking for accessible fitness solutions.
Persona โ Mille Brandon, 36, Marketing Manager
I analyzed popular apps such as Home Workout, Nordic Wellness, and 24Seven, focusing on how they support beginners.
Key findings:
These insights shaped Fitfusionโs motto:
โTraining should be simple, fun, and fit into my busy life.โTo map how users interact with Fitfusion, I designed a User Flow for the onboarding process. The flow shows each step new users go through when opening the app โ from login or registration, to entering personal details such as age, weight, height, and gender.
By visualizing this flow, I was able to:
This approach helped me design an onboarding experience that balances simplicity with personalization, guiding users into the app with minimal effort while tailoring workouts to their individual needs.
I built a visual system around motivation and energy:
The design process moved from lo-fi sketches to mid-fi wireframes, and then hi-fi mockups:
Screens included: login, onboarding, workout plans, stats, and reward system.
The final prototype was a high-fidelity interactive app created in Figma.
Features included:The design ensured both usability and motivation, making the app easy to navigate while encouraging consistency.
User testing with prototypes showed promising outcomes:
This project taught me how easy it is to jump into high-fidelity design too early. By rushing into details, I overlooked opportunities to explore user needs more deeply during the low- and mid-fidelity stages.
Taking more time in early iterations would have provided stronger insights and led to an even more thoughtful design. Still, the project gave me valuable experience in building a complete product journey โ from research to a functional, polished prototype.
Play prototype
๐ช Fitfusion โ Training Made Simple and Motivating
ย
Fitfusion was developed as part of my Interface Design course in 2023. The goal was to design a fitness app that helps busy professionals build consistent workout habits through short, effective sessions, equipment guidance, and motivational features.
Play prototype
Many professionals aged 30โ45 struggle to stay active due to limited time, lack of gym experience, and low energy after work. Existing fitness apps often provide long sessions or complex training plans, which can be overwhelming.
The challenge was to create a simple, motivating, and beginner-friendly fitness app that fits into usersโ busy lives.
Target audience: Busy professionals, 30โ45 years old, looking for accessible fitness solutions.
Persona โ Mille Brandon, 36, Marketing Manager
I analyzed popular apps such as Home Workout, Nordic Wellness, and 24Seven, focusing on how they support beginners.
Key findings:
These insights shaped Fitfusionโs motto:
โTraining should be simple, fun, and fit into my busy life.โTo map how users interact with Fitfusion, I designed a User Flow for the onboarding process. The flow shows each step new users go through when opening the app โ from login or registration, to entering personal details such as age, weight, height, and gender.
By visualizing this flow, I was able to:
This approach helped me design an onboarding experience that balances simplicity with personalization, guiding users into the app with minimal effort while tailoring workouts to their individual needs.
I built a visual system around motivation and energy:
The design process moved from lo-fi sketches to mid-fi wireframes, and then hi-fi mockups:
Screens included: login, onboarding, workout plans, stats, and reward system.
The final prototype was a high-fidelity interactive app created in Figma.
Features included:The design ensured both usability and motivation, making the app easy to navigate while encouraging consistency.
User testing with prototypes showed promising outcomes:
This project taught me how easy it is to jump into high-fidelity design too early. By rushing into details, I overlooked opportunities to explore user needs more deeply during the low- and mid-fidelity stages.
Taking more time in early iterations would have provided stronger insights and led to an even more thoughtful design. Still, the project gave me valuable experience in building a complete product journey โ from research to a functional, polished prototype.
Play prototype