Fitfusion

๐Ÿ’ช Fitfusion โ€“ Accessible & motivational fitness design

Mission

Fitfusion was created during our Interface Design course with the goal of making fitness simple, motivating, and accessible. The aim was to help users build sustainable workout habits through short, effective sessions and clear guidance.

Process

I started with a competitor analysis of apps like Home Workout, Nordic Wellness, and 24Seven to identify strengths and gaps. From there, I developed wireframes, prototypes, and ran user tests to ensure easy navigation, clear progression, and engaging feedback. Special attention was given to accessibility and motivation โ€” using clear typography, strong contrasts, and gamification elements.

Result

The final prototype included:

  • A beginner-friendly design
  • Equipment guidance for home workouts
  • Short, motivating workout routines
  • Reward systems and challenges to boost engagement

๐Ÿ‘‰ The goal: a smart fitness companion that makes training fit into everyday life.

Reflection

What I learned

Working on Fitfusion taught me the importance of balancing motivation and accessibility in fitness design. I learned how gamification elements like rewards and challenges can drive user engagement, but they must be carefully balanced with usability so they donโ€™t overwhelm or distract from the core training experience.

ย 

Another key insight was realizing the value of progressive iteration. While I was eager to create a polished high-fidelity prototype, I discovered that spending more time refining low- and mid-fidelity prototypes would have allowed me to validate ideas earlier and gather more meaningful user feedback.

ย 

Moving forward, I will put greater emphasis on testing early and often, focusing on user behaviors and needs before adding visual polish. This approach will help me design more thoughtful, effective solutions that truly support long-term user engagement.

View prototype

Explore the process

Fitfusion

๐Ÿ’ช Fitfusion โ€“ Accessible & motivational fitness design

Mission

Fitfusion was created during our Interface Design course with the goal of making fitness simple, motivating, and accessible. The aim was to help users build sustainable workout habits through short, effective sessions and clear guidance.

Process

I started with a competitor analysis of apps like Home Workout, Nordic Wellness, and 24Seven to identify strengths and gaps. From there, I developed wireframes, prototypes, and ran user tests to ensure easy navigation, clear progression, and engaging feedback. Special attention was given to accessibility and motivation โ€” using clear typography, strong contrasts, and gamification elements.

Result

The final prototype included:

  • A beginner-friendly design
  • Equipment guidance for home workouts
  • Short, motivating workout routines
  • Reward systems and challenges to boost engagement

๐Ÿ‘‰ The goal: a smart fitness companion that makes training fit into everyday life.

Reflection

What I learned

Working on Fitfusion taught me the importance of balancing motivation and accessibility in fitness design. I learned how gamification elements like rewards and challenges can drive user engagement, but they must be carefully balanced with usability so they donโ€™t overwhelm or distract from the core training experience.

ย 

Another key insight was realizing the value of progressive iteration. While I was eager to create a polished high-fidelity prototype, I discovered that spending more time refining low- and mid-fidelity prototypes would have allowed me to validate ideas earlier and gather more meaningful user feedback.

ย 

Moving forward, I will put greater emphasis on testing early and often, focusing on user behaviors and needs before adding visual polish. This approach will help me design more thoughtful, effective solutions that truly support long-term user engagement.

View prototype

Explore the process

Fitfusion

๐Ÿ’ช Fitfusion โ€“ Accessible & motivational fitness design

Mission

Fitfusion was created during our Interface Design course with the goal of making fitness simple, motivating, and accessible. The aim was to help users build sustainable workout habits through short, effective sessions and clear guidance.

Process

I started with a competitor analysis of apps like Home Workout, Nordic Wellness, and 24Seven to identify strengths and gaps. From there, I developed wireframes, prototypes, and ran user tests to ensure easy navigation, clear progression, and engaging feedback. Special attention was given to accessibility and motivation โ€” using clear typography, strong contrasts, and gamification elements.

Result

The final prototype included:

  • A beginner-friendly design
  • Equipment guidance for home workouts
  • Short, motivating workout routines
  • Reward systems and challenges to boost engagement

๐Ÿ‘‰ The goal: a smart fitness companion that makes training fit into everyday life.

Reflection

What I learned

Working on Fitfusion taught me the importance of balancing motivation and accessibility in fitness design. I learned how gamification elements like rewards and challenges can drive user engagement, but they must be carefully balanced with usability so they donโ€™t overwhelm or distract from the core training experience.

ย 

Another key insight was realizing the value of progressive iteration. While I was eager to create a polished high-fidelity prototype, I discovered that spending more time refining low- and mid-fidelity prototypes would have allowed me to validate ideas earlier and gather more meaningful user feedback.

ย 

Moving forward, I will put greater emphasis on testing early and often, focusing on user behaviors and needs before adding visual polish. This approach will help me design more thoughtful, effective solutions that truly support long-term user engagement.

View prototype

Explore the process